| [UJE_00] Map Version |
| Name | UJE_00 | ||||||||
| Version | Final update | ||||||||
| GameType | Axis Objective | ||||||||
| Compile |
In the year 2006, my map compiles in exactly 1 hour on a P4HT/3.6GHz/1GB(/7800GTX). I've used the following commandline(s): [q3map2] -meta -mv 1024 -mi 6144 "[MapFile]" [q3map2] -vis -saveprt "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]" The "bounce 8"-calculation takes about half an hour to complete!.. time-expensive, but the result looks better in some places of the map. &&WTFun==1h?!.. CompUte bit©#! Map UJE_00 has about:
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| [UJE_00] Objective |
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They have an initial 15 minutes to complete the task. Players from any team will spawn in Boozaka Town when their team owns the flag inside the barbershop. When the Axis have escorted the tank into the tunnel, the spawns at Boozaka Town will be forced Axis, and the flag will disappear. The Axis will also gain 10 minutes of extra mission-time when they have escorted the tank into the tunnel. -¹- For the Allies it is crucial to hold the flag at Boozaka Town for as long as they can. The tank will start loading ammo when it reaches the Ammo/Fuel-building; This will take 30 seconds to complete. There are 3 locations where a total of 8 fuelcans are stored (3+3+2). -¹- -¹- -¹- All fuelcans have to be delivered inside the Ammo/Fuel-building. -¹- Hint: Use your map to locate the 3 fuelcan-stations (press "G"). If a station is empty, it will not be shown on the map. When all fuelcans have been delivered at the Ammo/Fuel-building, The Axis gain 15 minutes extra mission-time. The fuelcans will be used to refuel the tank. -¹- The refueling of the tank takes about 48 seconds to complete. You can see a fuelcan disappear every 6 seconds until the storage is empty. -¹- Hint: The Axis can destroy a wall to get easy access to the inner of the Spinner-fortress. -¹- Hint: The bridge can NOT be destroyed when the tank is on the bridge. |
| [UJE_00] Gadgets |
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| [UJE_00] Serious |
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In honour of a fallen clan-member who died in a traffic-accident, [UJE]Marinier, Erik Nillissen | RIP |
| [UJE_00] Screenshots |
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| [UJE_00] Download |
| UJE_00 Final update | UJE_00.pk3 |
| [UJE_00] The Making Of.. |
| [UJE_00] [UJE]Clan |
| [UJE]Clan | The [UJE]Clan is great! Nearly every game is fun @ [UJE] Clean & fair rules Mission minded gameplay No spawnkilling Well balanced teams Good management Many organized events Social meetings ..etc etc.. |